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AI Insights · Timothy · April 2022

Top 5 Basketball Games on iOS in Finland: Q1 2022 Performance

Discover the performance trends of the top 5 basketball games on iOS in Finland during Q1 2022, focusing on weekly downloads, revenue, and active users.

Top 5 Basketball Games on iOS in Finland: Q1 2022 Performance

In the first quarter of 2022, the top 5 basketball games on iOS in Finland showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared:

Mini Basketball, developed by Miniclip.com, demonstrated a significant increase in weekly downloads, starting from 18 in the first week of March and peaking at 755 the following week. Weekly revenue followed a positive trend, reaching $133 by the end of March. Active users also saw a steady climb, beginning at 11 in late February and peaking at 1078 in the third week of March before settling at 770 by the end of the quarter.

Cross'em All, published by Joygame Oyun ve Teknoloji A.S., experienced fluctuating download numbers, starting strong with 540 downloads at the end of January, followed by a peak of 724 in early February. Active users showed a similar pattern, with an initial surge to 512 at the end of January and a peak of 616 in early February, before dropping to 41 by the end of March.

NBA 2K Mobile Basketball Game from 2K saw consistent weekly revenue, peaking at $115 in mid-January and ending the quarter at $86. Downloads remained relatively stable, with a notable peak of 139 in the first week of February. Active users were consistent throughout the quarter, with a slight decrease from 286 at the end of December to 185 by the end of March.

Basketball Stars™: Multiplayer, another title from Miniclip.com, maintained a steady revenue stream with minor fluctuations, peaking at $80 in early January. Downloads saw a notable increase in mid-March, reaching 117. Active users consistently hovered around 300, with a peak of 423 in the third week of March.

NBA LIVE Mobile Basketball by Electronic Arts showed impressive active user numbers, starting at 2029 at the end of December and maintaining over 1000 active users throughout the quarter, ending at 1331. Weekly revenue peaked at $177 in early January, with a consistent performance around $40-$60 towards the end of the quarter. Downloads saw intermittent spikes, peaking at 63 in mid-January.

These insights into the performance of top basketball games on iOS in Finland during Q1 2022 highlight the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022